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AI Insights · Timothy · October 2021

Top 5 Slime Games Performance on Unified Platform in the Middle East Q3 2021

Explore the performance of the top 5 slime games in the Middle East during Q3 2021, with insights into downloads, revenue, and active users.

Top 5 Slime Games Performance on Unified Platform in the Middle East Q3 2021

The third quarter of 2021 saw interesting trends for the top 5 slime games on a unified platform in the Middle East. Here, we break down the performance of Magic Slime: Antistress & ASMR, Goo: Slime simulator, ASMR, Slime Games: ASMR Simulator, Jelly: Slime simulator, ASMR, and World of Slime Simulator Games.

Magic Slime: Antistress & ASMR from Finger Art Games experienced a gradual decline in weekly revenue, starting at approximately $4.6K at the end of June and dipping to around $2.9K by the end of September. Weekly downloads showed a significant drop from 206 to just 41 downloads by the end of the quarter. Active user numbers also saw a steady decline, from 24.5K at the beginning of the quarter to 17.4K by the end.

Goo: Slime simulator, ASMR by Exomind LTD saw fluctuating weekly revenue, starting at $559 and ending the quarter at $523. Weekly downloads showed variability, peaking at 7.1K in early September and ending the month with 6.8K downloads. Active users started at 67.2K and showed a significant increase towards the end of the quarter, reaching 61.3K.

Slime Games: ASMR Simulator from Shake It had a consistent weekly revenue, maintaining around $200-$350 throughout the quarter. The game saw a gradual decline in weekly downloads from 10.6K at the start of the quarter to 7.6K by the end. Active users also showed a downward trend, starting at 38.9K and ending at 29.2K.

Jelly: Slime simulator, ASMR by Index Zero had a significant drop in weekly revenue towards the end of the quarter, from $363 at the start to nearly zero by early August. Weekly downloads saw a peak of 4.1K in mid-July before dropping to just 107 downloads by early August. Active user numbers also declined from 9.1K to 5.5K over the quarter.

World of Slime Simulator Games by Solid Apps INC saw a stable but low weekly revenue, averaging around $100-$200. Weekly downloads remained modest, peaking at 483 in early August and ending the quarter at 244. Active user numbers were relatively stable, fluctuating around the 2.6K to 3.3K mark.

These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021